Monday, November 23, 2015

Screen wireframes

Of the three different interface ideas, I settled on the wristband idea. These are wireframe screens of this interface.

Saturday, November 14, 2015

Functionality



For each of the 3 scenarios/interfaces I chose to continue with, I am asking these questions.-How might it serve its purpose in a range of contexts based on your stories?-How might it facilitate person-to-person, person-to-thing, or person-to place interactions?-How might it bridge the gap between digital and physical interactions?


Science camp scenario

-Would serve multiple purposes: Chastity would be able to pursue one of her largest interests, the interface would allow her to meet people beforehand and help her be more at ease while making new friends at the camp, it would be an involvement opportunity which would satisfy one of Kristen’s concerns for her daughter, and it would give her momentum to work towards her big “life goals” which is another of Kristen’s concerns.

-It would facilitate interactions with people by allowing her to get to know other students ahead of time, helping her to be more at ease when she meets them at the camp. It would facilitate person-to-thing interactions by allowing her to take home whatever she was able to accomplish at the camp, which would give her a stronger bond with her goal to be an inventor. It facilitates person-to-place interaction by helping her see that there are safe environments for making friends.

-It would bridge the gap to human interaction by setting the stage for the interaction. She would get to meet people beforehand and then get to interact with them in person on a more comfortable level, feeling like she already has a connection with them because of the interface.



Playground scenario
-It would serve the purpose of giving Chastity more opportunities for interaction in a comfortable environment, with people she already knows.

-It would facilitate person interaction by setting the goals for Chastity to invite a friend to play with her in order to complete the goal and finish the “game.” It would facilitate person-to-object interaction by choosing an object with which to fulfill the goal (a jumprope for instance). It would facilitate person-to-place interaction by setting goals in a certain place – usually the playground – where the interface will most be used.

-It will bridge the gap to people interaction by essentially forcing the user to interact with a person before they can fulfill the goals of the game interface.



Swimming lessons scenario
-It would target Chastity’s interests, which would be plugged into the interface previously, and find activities she might enjoy. It would allow Chastity to more enjoy going to the pool since she will be more easily able to swim and have fun. It would allow her to set goals along with her teammates in order to reach goals together. This would help her feel more involved with the team as a group. Camaraderie.

-It would facilitate person interaction by helping her find the team, and by goal-setting together as a team. It would facilitate person-to-place interaction because it would heighten her enjoyment of the pool and give her a specific place to pursue this interest. I’m not sure if it would fulfill a person-to-object goal.

-It would bridge the gap to person interaction by being simply the tool used as a means to set up person interaction by being on a team.

Saturday, November 7, 2015

Tuesday, November 3, 2015

Project 2 Reflection

The realistic nature of this project was inspiring and, for me, allowed me to think more objectively in terms of the functionality of the designs I was working on. It was a real-world challenge in that there were budget restraints, specific goals and objectives to present, and a specific mood to emulate. It was also motivating to work hard, knowing that the work would be critiqued and possibly viewed by the public. The budget constraints were really good for our group. Even though we had a good idea of what we wanted to do from the beginning, the budget caused us to really brainstorm ways to cut costs (for example, using strip board instead of foam core for mounting).

The content itself was really fun – and saddening – to work with. It definitely opened my eyes to the reality of poverty and what a multi-faceted issue it is. For this reason, I think it was a really great thing that the United Way chose to work with students for this project because, not only will the public get to see the exhibit, it was also a great learning experience for us! It was great having Erica's input and Steve's (is that his name?) input as well for specific content areas. This really aided the research and gave insight on what to be aware of.